Saturday, October 2, 2021

 Fall Films part1: Theatrical

Finally, after a year and a half of trying to contain the pandemic, the reopening of cinemas is in full swing and real, honest to god films are being promised.  Films due to be released between the end of summer through to New Years, from delayed expensive Hollywood blockbusters to prestigious Oscar hopefuls, here's what has me most excited


September:

Shang-Chi


October:

No Time to Die, 8 October 2021

Dune, October 22, 2021

The French Dispatch, October 22, 2021


November:

Spencer, November 5

House of Gucci, 24 November 2021


December:




Fall Films part 2: Home for Halloween

The Guilty, October 1


Monday, April 26, 2021

 Stardew Valley: A Breathless First Description

(...and a few notes and tips)


Have you ever played or heard of the Stardew Valley game?  Its a small, inexpensive game that will run on any computer and even on an Android phone or probably your Kindle.  I'll never say this again but just get this game, its life-changing.  If you never heard of it, ask Zak about it.


Its a few years old and looks like a Super Nintendo game.  I've been playing it off and on for years.  Last night, I was having trouble sleeping and just tossing and turning, worrying about a lot of things.  I was listening to a podcast and they started talking about this game and at 2am, I thought "Goddamn it, I have to play that game right now."  I played it until dawn and have already sank a few more hours into it today.


The game is as simple as you inheriting a small, shabby farm in a small town from your grandpa.  You quite your shitty Walmart job, move to that farm and begin your new wholesome, simple life as a farmer.


You now live in this town and can do whatever you want and there's a million different things to do, no matter what you like to do in games, there'll be something here that you'll not just enjoy but LOVE.


You'll usually start by clearing out the overgrown area around your farm (just a small one room house, really).  Cut down the trees and stumps, pick-axe the rocks, cut down the overgrown bushes.  Keep filling up the dog dish with water every day and you just may get yourself a pet cat.  


Once the immediate area around your shack is clear, you'll want to start earning small amounts of money.  As you were clearing out all that shit, you've been picking up seeds and wood and rocks and acorns and stuff.  Plant some seeds, water them every day and when something grows, harvest it and sell it.


Soon, you'll learn what the different crops are, how long they each take to grow and how much cash can be made by selling each to the nearby general store.


You live near a small town with a bunch of small stores and such.  One of your first missions is to introduce yourself to 30 of the townsfolk.  Each person has their own backstory and you'll become friends with some, frenemies with others and eventually romance, marry, and have kids with another.


There's a proper day/night cycle, days go by, seasons change and years go by, all bringing exactly the kind of changes you expect from passing days.  Nothing grows in winter, the fall is as beautiful as we know it to be and you'll change your schedule and chores based on what each day brings.


Nothing I've said so far sounds amazing and its not but there's dozens of little tasks and mini-games and hobbies and quests that pop up and you'll just keep doing whatever you like doing until you're a stone cold expert at that task.  Maybe you enjoy the fishing game here and you'll catch rarer and rarer fish, building up your collection of exotic ones until you got the most respected collection in the world.


It won't take long until you get the hang of farming and you'll incorporate that into your days and without even realizing it, you'll be a master farmer, growing and harvesting the most valuable stuff and making hundreds of thousands of bucks.  Or maybe you'll just grow pumpkins and apple trees because you think they're the prettiest.


Between your house and the town, there's a broken down deserted community center and a big chunk of your time is spent building that back up, repairing it and eventually reopening it up for the entire town.


Twice a month, there's special events every month like the flower festival, the tulip dance and Halloween parties.  Everyone has their own birthdays and as you give people gifts, your friendship meters will grow and you'll get to know the entire town.


The town has a dark under belly that begins to show itself almost immediately.  Penny's mom is an alcoholic.  Ghosts drift through the old boarded up community center before you fix it up.  There's a wizard living in his tower and a nearby mine that goes down deeeeeep.  Every 10 levels down you'll find a valuable treasure but also harder and harder monsters you'll fight in very simple combat.


Without realizing it, you'll sink 100 hours into this and years go by in in-game time.  You'll add buildings to your farm, barns and greenhouses and animals.  Lots and lots of animals.  You'll never kill a living thing but you will make money off their eggs and wool and milk.


There's endless stories of this game helping people with their depression.  The whole game was basically built by one guy who's girlfriend supported him while he spent years making this.


Zak might even already have a copy of this you can play but if not, its $4.99 for your Kindle or probably a few bucks more for your computer.  Just buy it and start playing it.  When you run into something you don't know how to do, just google it "Stardew valley how do i fish?"


Hmm, the game does have multi-player, I wonder how hard it'd be to play with each other?  I wish I could play side by side with you and we could answer each others questions as they come up.  A lot of the fun is actually figuring out how to do stuff.


Notes:

Gunther, museum curator, has key for sewers.

Your farm comes with a TV that will give you valuable information.  At first, it will just broadcast the weather channel.  Unlike real life, it will always tell you what tomorrows weather will be and unlike in real life, it's always correct.

Eventually, the TV will broadcast other things.  A horoscope channel may sound frivolous but knowing if a coming day is a good luck or bad luck day will be surprisingly important and financially beneficial to you.



Stardew Valley Tips and Tricks
(for Jo)

Let's Start at the Beginning...

I start each day by getting out of bed, go outside to pet my dog and fill his water dish.

Very early in the game, you leave your house one morning and a neighbor is there with your favorite kind of pet (which you chose when you started the game - dog or cat) and gives it to you.

After Sam is taken care of, I go to my chest and pick up the tools I will need for that day (maybe a fishing pole to spend the day fishing, an axe and pickaxe to clear out my property, a hoe to tend to my crops, etc.).  You'll spend the early part of the game clearing away all the rocks and weeds and trees from your property and then begin crop-growing by hoeing fields and planting inexpensive seeds.
You'll want to begin earning money in the game right away because the first thing you'll want to buy is a backpack that will increase your inventory and allow you to carry more things at once.  When you start the game, the amount of items you can carry is frustratingly small but that will quickly change into something more comfortable when you buy that brand new backpack.  This first goal is easy to accomplish and will give you your first sense of accomplishment.

The absolute best part of this game is that it really has no way to fail.  Not only can't you die but you really can't fuck anything up too badly.  Just about the worst disappointment you may face is not harvesting crops in time and then losing that investment.  But because you'll start the game growing very cheap things, we're talking a loss of pennies here.

Some peoples' farms are amazing...  And big.


Above everything else, the game doesn't put any pressure on you.  Spend your days doing whatever you want and don't ever worry about the 1,000 things you're NOT doing.  Like I've hinted at in the past, there really are dozens of ways to spend your day here.  You can spend the entire game just running your farm, planting and harvesting, learning the best ways to make the most amount of money in the shortest time.  The money will start rolling in very quickly and just running your farm is a full-on complete farm simulation.  

You'll get the hang of managing your crops and quickly fall into a pattern of chores each morning: check your crops right after taking care of your pet.  The games time is always passing: day into night and seasons.  The changing seasons are beautiful and certain crops can only be grown in certain seasons.

You'll go from watering your crops with a watering can all the way to installing expensive irrigation and sprinkler systems.

There's a crafting system and you'll go from making simple things like scarecrows, fences and cobblestone walkways up to many little personal items to decorate your farm.

You'll start the game with a small property with one farm house and one run-down broken greenhouse.  After fixing up that greenhouse, you'll continue to build additions to these two buildings and then adding more structures, things like barns to house the animals you might buy in the future.

~~~~~~~~~~

Besides farming, there's relationships.  There's 30+ people that live near you and the game will track your relationship with each.  Each one has a personal backstory and life and as you get to know them, you'll begin to learn about their lives, some happy and some not-so-happy.  Eventually, you can date, marry and have kids with a person but that doesn't come quickly.  Getting to know people better takes real work, just like in real life.  To help you along, this little town throws two special events every month, festivals that will bring the whole town out.

Early in the game, I was at some Flower Dance and was bummed that no one would dance with me.  "What do you expect," one person asked me.  "You're a stranger who just moved here!  Just wait until next year when you'll have scores of people lined up."

Despite looking like a Super Nintendo game, the game contains a David Lynch-like dark underbelly if you want to uncover it.  There's spookiness right under the surface and when night falls each day, the town becomes much different.  Besides the ghosts and spirits you may find floating thru the graveyard and deserted Community Center, some people have sad realistic lives if you take the time to get to know them.  There's a seemingly homeless guy living in a tent on the edge of the park who will eventually tell you how he got into that situation.  Penney has an alcoholic mom and one toon suffers from depression.  None of this is played for laughs and is taken seriously.  Finding this stuff out takes a lot of digging and if its something you'd rather not know, it's easily avoided.  Just like the deep farming simulation, this relationship simulator is just as complex.  Nothing in this game is half-assed which makes the fact that it was mostly built by just one guy over years all the more impressive.

~~~~~~~~~~~

Besides farming and people, there's a D and D-type adventure component waiting to be discovered.  There's a few mines waiting to be found, one with HUNDREDS of levels down, each one getting more dangerous but also containing more and more valuable treasure.  The combat is just involved enough to be satisfying.  There's a wizard's tower and I have no idea if that guy is good or bad.

The game's creator has never stopped adding content to the game through patches, not only fixing bugs but adding new things to do.  I hear a whole island was recently added and no one yet knows what that's about.

(to be continued...)